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  • This is the tutorial on how to dump the game files.
    156 bytes (26 words) - 18:09, 19 April 2022

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  • ...them and in-depth tutorials on creating and editing each of the files. All files and sections are combined together to form a track, so it's important to kn ...he game's CIA using Godmod9. You will mainly be working with the following files when creating a custom track. They are all required for your track to load
    6 KB (997 words) - 21:28, 19 April 2022
  • ...y closing and opening CTGP-7, for example), which will patch the necessary files. '''NOTE:''' Keep in mind that modifications to files in a character pack may not take effect until the next patch. In order to t
    9 KB (1,433 words) - 21:28, 27 December 2023
  • ...evel</code> is the course number inside the cup. Inside the subfolder, the files <code>settings.cmsn</code>, <code>data.sarc</code> and <code>replacement.sa ...h <code>File -> New -> CTGP-7 Plugin -> Custom Mission</code>, or existing files can be opened through <code>File -> Open...</code>.
    13 KB (2,194 words) - 17:57, 27 September 2021
  • ...at one should not be edited as it is used internally by the mod. The music files defined here will be searched in the ''MyStuff/stream'' folder. | musicMode || Defines how multichannel files play:<br><br>- ''SINGLE'': 2 channels (1 stereo track).<br>- ''MULTI_WATER'
    3 KB (477 words) - 19:33, 30 October 2020
  • ...the setting values, in the same order as in the [[KMP (File Format)|KMP]] files. ...ce/Common.szs/ObjFlow.bin|ObjFlow.bin]] and analyzing the track and arenas files:
    40 KB (6,146 words) - 17:17, 7 January 2022
  • ...files). The mod will only allow loading .bcmdl, .bclim, .bclgt and .bcfog files. ...r than the original ones found in the unmodified course szs. If any of the files is bigger than the original, the mod will crash.
    855 bytes (155 words) - 14:31, 4 December 2021
  • KMP files are used in [[Mario Kart 7]] aswell as in [[Mario Kart Wii]]. This article KMP files contain information about how the course is played, such as start positions
    14 KB (2,190 words) - 18:54, 22 October 2019
  • | Music files. | Model files.
    811 bytes (114 words) - 12:15, 26 May 2019
  • * Mario Kart 7 files <br/> You will need the Mario Kart 7 files so you can adjust your model accurately. ...d automatically place the model in the correct position, and export to obj files. Blender is free, so that is why it will be used for this tutorial.
    4 KB (747 words) - 12:49, 11 June 2022
  • ...every-file-explorer.373615/ Every File Explorer] and contains multiple sub-files with all the character assets. In the following sections, each asset will b ...and letters (for example: 0x12345678). This is completely normal, as SARC files do not store file names, but file hashes. If Every File Explorer can figure
    8 KB (1,184 words) - 11:20, 27 March 2024
  • ...help custom track creators find a correct version number for their files. Files listed on the Wiiki are treated as software and should have proper software
    3 KB (472 words) - 18:41, 22 October 2019
  • ...om/forums/viewtopic.php?t=33448 TIG's OBJ-exporter] used for exporting OBJ files ...om/forums/viewtopic.php?t=20584 TIG's OBJ-importer] used for importing OBJ files
    3 KB (437 words) - 20:59, 19 April 2022
  • ...ements by using numbers, while code names are used when reading/writing to files in filesystems. This article lists known identifiers for various parts of M This are used in the game's code or in parameter files.
    19 KB (3,060 words) - 00:38, 9 July 2022
  • ...he SD card, depending where the game is booted from. Usually, two of these files are stored in the save filesystem: '''systemX.dat''' and '''systemX+1.dat'' The following tools can handle ''systemX.dat'' files:
    5 KB (728 words) - 18:27, 21 July 2022
  • ...manually install it using the MyStuff folder. (Visit GameBanana to get the files.) *Improved loading times for files loaded from the SD.
    38 KB (5,566 words) - 21:27, 12 April 2024
  • |download 1= Lost files rip
    1 KB (172 words) - 07:38, 25 April 2019
  • A dictionary is a common way used in CGFX files to store the offset to some data with a name. This is the structure:
    11 KB (1,846 words) - 12:13, 26 May 2019
  • ...rent name (title_50.thp and title_SD_50.thp). Simply rename any downloaded files to match your video mode. IF you're not sure, you'll need all four. A compl
    936 bytes (144 words) - 09:21, 10 June 2020
  • An '''Item Hack''' is a hack of any ''item'' in [[Mario Kart 7]]. These files include: Lakitu and his signs, Lakitu's fishing pole, item boxes, balloons,
    752 bytes (117 words) - 18:04, 9 July 2021
  • # Inside such folder, you can place up to 4 szs files. The szs file name must not be changed so it can be recognized by the mod.
    1 KB (245 words) - 23:46, 15 January 2022
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